Patch notes


  • Added dynamic ambient water surface movement / wave sounds
  • Slight adjustments to audio mixing for some environmental sounds in chapter 2 and chapter 6
  • Fixed a bug where saved screen resolution setting would not load correctly when starting the game application
  • Fixed a bug where screen resolution would change to the highest supported refresh rate of the selected resolution when loading into a chapter
  • Fixed a bug in chapter 3 where the player could climb and get stuck on the slide at the start
  • Fixed a bug in chapter 6 where the player could get stuck behind a safety railing
  • Fixed a bug where "Invert y-axis" setting would be ignored when starting a new chapter
  • Fixed a bug where frame rate limit selection would not be saved when modifying the setting from main menu screen
  • Fixed a bug in chapter 2 where players could walk up inside a yellow slide and get stuck
  • Enabled V-sync by default for new players
  • Default lighting quality setting updated from "High" to "Medium" for new players
  • Frame rate limit dropdown menu is now not interactable if V-sync is enabled
  • Adjusted objects positions in chapter 6 to prevent clipping


    Notes about V-sync and target frame rate:

    In main menu screen, V-sync is disabled by default and target frame is locked to 60. This is intended behavior to prevent unnecessary system load.
    In loading screens, V-sync is disabled by default and target frame is locked to 30.

    If V-sync is enabled, the game's target frame rate is determined by the window mode setting and display resolution setting:

    • Fullscreen : target frame rate is current display resolution selection's maximum refresh rate
    • Borderless windowed  and windowed : target frame rate is the maximum supported refresh rate of your display  regardless of the resolution selection

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